3D ARTIST & HARD SURFACE MODELER
I’m Joe — a 3D artist focused on hard surface modeling, product animation, and visual storytelling. Whether it’s a weapon, a custom asset, or a detailed VRChat world, I bring realism and mood into every model.

About Me
I'm a 3D artist who focuses on hard surface modeling and realistic product animation. From detailed weapons and gadgets to environmental scenes and virtual worlds, I aim to build assets that feel like they belong in a real space — whether it’s a cyberpunk alley or a clean ad shot.I work mainly in:Blender (Modeling + Rendering)Substance Painter (Texturing)Marmoset Toolbag (Lookdev + Real-time Rendering)After Effects / DaVinci Resolve (Animation + Post)Gaea (For terrain/environment concepts, when needed)I’m always experimenting — whether it’s making VRChat maps with ambient storytelling, or designing a sci-fi drone to feel heavy and battle-worn.If you're into clean details, storytelling, and a little attitude, you’ll probably like my work.



